FS = "\t";
HEADER = 1;
RECCNT = OFF;
MTXCNT_OUT = 1;
MATCNT_OUT = 1;
ORD_IGNORE = 0;

{
	UINT skill_id;
	UINT skill_level;
	UINT oper_type;
	UINT mp_consume;
	INT cast_range;
	UINT cast_style;
	UINT UNK_0;
	FLOAT hit_time;
	INT is_magic;
	UNICODE ani_char;
	UNICODE desc;
	UNICODE icon_name;
	UNICODE icon_name2;
//	UINT extra_eff;
	UINT is_ench;
	UINT ench_skill_id;
	UINT hp_consume;
	INT UNK_1;
	INT UNK_2;
	INT UNK_3;
}
