FS = "\t";
HEADER = 1;
RECCNT = OFF;
MTXCNT_OUT = 1;
MATCNT_OUT = 1;
ORD_IGNORE = 0;

{
	UINT skill_id;
	UINT skill_level;
	UNICODE spelleffect_sound_1;
	UNICODE spelleffect_sound_2;
	UNICODE spelleffect_sound_3;
	FLOAT spelleffect_sound_vol_1;
	FLOAT spelleffect_sound_rad_1;
	FLOAT spelleffect_sound_vol_2;
	FLOAT spelleffect_sound_rad_2;
	FLOAT spelleffect_sound_vol_3;
	FLOAT spelleffect_sound_rad_3;
	UNICODE shoteffect_sound_1;
	UNICODE shoteffect_sound_2;
	UNICODE shoteffect_sound_3;
	FLOAT shoteffect_sound_vol_1;
	FLOAT shoteffect_sound_rad_1;
	FLOAT shoteffect_sound_vol_2;
	FLOAT shoteffect_sound_rad_2;
	FLOAT shoteffect_sound_vol_3;
	FLOAT shoteffect_sound_rad_3;
	UNICODE expeffect_sound_1;
	UNICODE expeffect_sound_2;
	UNICODE expeffect_sound_3;
	FLOAT expeffect_sound_vol_1;
	FLOAT expeffect_sound_rad_1;
	FLOAT expeffect_sound_vol_2;
	FLOAT expeffect_sound_rad_2;
	FLOAT expeffect_sound_vol_3;
	FLOAT expeffect_sound_rad_3;
	UNICODE mfighter_sub;
	UNICODE ffighter_sub;
	UNICODE mdarkelf_sub;
	UNICODE fdarkelf_sub;
	UNICODE mdwarf_sub;
	UNICODE fdwarf_sub;
	UNICODE melf_sub;
	UNICODE felf_sub;
	UNICODE mmagic_sub;
	UNICODE fmagic_sub;
	UNICODE morc_sub;
	UNICODE forc_sub;
	UNICODE mshaman_sub;
	UNICODE fshaman_sub;
	UNICODE mkamael_sub;
	UNICODE fkamael_sub;
	UNICODE mfighter_throw;
	UNICODE ffighter_throw;
	UNICODE mdarkelf_throw;
	UNICODE fdarkelf_throw;
	UNICODE mdwarf_throw;
	UNICODE fdwarf_throw;
	UNICODE melf_throw;
	UNICODE felf_throw;
	UNICODE mmagic_throw;
	UNICODE fmagic_throw;
	UNICODE morc_throw;
	UNICODE forc_throw;
	UNICODE mshaman_throw;
	UNICODE fshaman_throw;
	UNICODE mkamael_throw;
	UNICODE fkamael_throw;
	UNICODE mextra_throw;
	UNICODE fextra_throw;
	FLOAT sound_vol;
	FLOAT sound_rad;
}
