FS = "\t";
HEADER = 1;
RECCNT = OFF;
MTXCNT_OUT = 1;
MATCNT_OUT = 1;
ORD_IGNORE = 0;

{
	UINT tag;
	UINT id;
	UINT drop_type;
	UINT drop_anim_type;
	UINT drop_radius;
	UINT drop_height;
	UINT UNK_0;
	UNICODE drop_mesh1;
	UNICODE drop_mesh2;
	UNICODE drop_mesh3;
	UNICODE drop_tex1;
	UNICODE drop_tex2;
	UNICODE drop_tex3;
	UNICODE icon[5];
	UINT durability;
	UINT weight;
	UINT material;
	UINT crystallizable;
	UINT UNK_1;
	UINT body_part;
	MTX m_HumnFigh;
	MTX m_HumnFigh_add;
	MTX f_HumnFigh;
	MTX f_HumnFigh_add;
	MTX m_DarkElf;
	MTX m_DarkElf_add;
	MTX f_DarkElf;
	MTX f_DarkElf_add;
	MTX m_Dorf;
	MTX m_Dorf_add;
	MTX f_Dorf;
	MTX f_Dorf_add;
	MTX m_Elf;
	MTX m_Elf_add;
	MTX f_Elf;
	MTX f_Elf_add;
	MTX m_HumnMyst;
	MTX m_HumnMyst_add;
	MTX f_HumnMyst;
	MTX f_HumnMyst_add;
	MTX m_OrcFigh;
	MTX m_OrcFigh_add;
	MTX f_OrcFigh;
	MTX f_OrcFigh_add;
	MTX m_OrcMage;
	MTX m_OrcMage_add;
	MTX f_OrcMage;
	MTX f_OrcMage_add;
	MTX Unknown_MT;
	MTX NPC_MT;
	MTX ACC_MT;
	UNICODE att_eff;
	UINT item_sound_cnt;
	UNICODE item_sound[item_sound_cnt];
	UNICODE drop_sound;
	UNICODE equip_sound;
	UINT UNK_2;
	UINT UNK_3;
	UINT armor_type;
	UINT crystal_type;
	UINT avoid_mod;
	UINT pdef;
	UINT mdef;
	UINT mpbonus;
}
