FS = "\t";
HEADER = 1;
RECCNT = 15;
MTXCNT_OUT = 1;
MATCNT_OUT = 1;
ORD_IGNORE = 0;

{
	UNICODE sek;
	UINT cnt_hm;
	UINT cnt_ht;
	UINT cnt_fm;
	UINT cnt_ft;
	UNICODE hair_mesh[cnt_hm];
	UNICODE hair_tex[cnt_ht];
	UNICODE face_mesh[cnt_fm];
	UNICODE face_tex[cnt_ft];
	UNICODE body_mesh[4];
	UNICODE body_tex[4];
	UNICODE attack_eff;
	UINT walkanimframe;
	UINT cnt_att;
	UINT cnt_def;
	UINT cnt_dmg;
	UNICODE snd_att[cnt_att];
	UNICODE snd_def[cnt_def];
	UNICODE snd_dmg[cnt_dmg];
	UINT cnth;
	UNICODE voice_snd_hand[cnth];
	UINT cnt1h;
	UNICODE voice_snd_1hs[cnt1h];
	UINT cnt2h;
	UNICODE voice_snd_2hs[cnt2h];
	UINT cntd;
	UNICODE voice_snd_dual[cntd];
	UINT cntp;
	UNICODE voice_snd_pole[cntp];
	UINT cntb;
	UNICODE voice_snd_bow[cntb];
	UINT cntu;
	UNICODE voice_snd_unknown[cntu];
	UINT cntf;
	UNICODE voice_snd_fist[cntf];
}
