//early version submitted by czardadius

FS = "\t"; 
HEADER = 1; 
RECCNT = OFF; 
MTXCNT_OUT = 1; 
MATCNT_OUT = 1; 
ORD_IGNORE = 0; 

{ 
   UINT id;
   UNICODE name; 
   UNICODE add_name; 
   ASCF description; 
   INT popup;

   UINT supercnt0;
   UINT cnt0;
   UNICODE set_ids[cnt0];
   ASCF set_bonus_desc; 

   UINT supercnt1;
   UINT cnt1;
   UNICODE set_extra_ids[cnt1];
   ASCF set_extra_desc; 

//   UINT unk1[2];
   CHEX unk1[9];
   UINT special_enchant_amount; 
   ASCF special_enchant_desc; 
   UINT unk2;
}

/*

czardadius's comments:

set_ids = comma seperated list of set item ids 
set_bonus_desc = description text of what the set will give 
set_extra_id = id of extra piece of the set (such as shields) 
set_extra_desc = description text of what u get with the extra item besides the regular bonuses. 
unk[0] = no clue, always 0, 1 byte 
unk[1] = no clue, always 0, 1 byte 
special_enchant_amount = the number of enchants on an item before a special enchant bonus occurs 
special_enchant_desc = description text of what the special enchant bonus gives.

*/
