FS = "\t";
RECCNT = OFF;
HEADER = YES;
MTXCNT_OUT = YES;
MATCNT_OUT = YES;
ORD_IGNORE = NO;

{
	UINT id;
	CHAR UNK_0;	//may be empty ASCF as well...
	ASCF skill_sound;
	FLOAT sound_vol;
	FLOAT sound_rad;
	UINT isrise;
	UINT spawn_type;
	UNICODE effect_name;
	UNICODE anim_name;
}
