FS = "\t";
HEADER = 1;
RECCNT = 17;
MTXCNT_OUT = 1;
MATCNT_OUT = 1;
ORD_IGNORE = 0;
MAGIC = 0;

{
	UNICODE hair_tab[240];	//WTF !?
	UINT cnt_fm;
	UNICODE face_mesh[cnt_fm];
	UINT cnt_ft;
	UNICODE face_tex[cnt_ft];

	FILLER void_1{360};

	UINT cnt_gm;
	UNICODE glove_mesh[cnt_gm];
	UINT cnt_gt;
	UNICODE glove_tex[cnt_gt];
	UINT cnt_gma;
	UNICODE glove_mesh_add[cnt_gma];
	UINT cnt_gta;
	UNICODE glove_tex_add[cnt_gta];
	CNTR cnt_gtb;
	UCHAR glove_tab_byte[cnt_gtb];
	CNTR cnt_gtd;
	UCHAR glove_tab_byte[cnt_gtd];

	UINT cnt_um;
	UNICODE upper_mesh[cnt_um];
	UINT cnt_ut;
	UNICODE upper_tex[cnt_ut];
	UINT cnt_uma;
	UNICODE upper_mesh_add[cnt_uma];
	UINT cnt_uta;
	UNICODE upper_tex_add[cnt_uta];
	CNTR cnt_utb;
	UCHAR upper_tab_byte[cnt_utb];
	CNTR cnt_utd;
	UCHAR upper_tab_byte[cnt_utd];

	UINT cnt_lm;
	UNICODE lower_mesh[cnt_lm];
	UINT cnt_lt;
	UNICODE lower_tex[cnt_lt];
	UINT cnt_lma;
	UNICODE lower_mesh_add[cnt_lma];
	UINT cnt_lta;
	UNICODE lower_tex_add[cnt_lta];
	CNTR cnt_ltb;
	UCHAR lower_tab_byte[cnt_ltb];
	CNTR cnt_ltd;
	UCHAR lower_tab_byte[cnt_ltd];

	UINT cnt_bm;
	UNICODE boot_mesh[cnt_bm];
	UINT cnt_bt;
	UNICODE boot_tex[cnt_bt];
	UINT cnt_bma;
	UNICODE boot_mesh_add[cnt_bma];
	UINT cnt_bta;
	UNICODE boot_tex_add[cnt_bta];
	CNTR cnt_btb;
	UCHAR boot_tab_byte[cnt_btb];
	CNTR cnt_btd;
	UCHAR boot_tab_byte[cnt_btd];

	FILLER void_2{90};	//Magic #2

	UNICODE attack_eff;
	UINT walkanimframe?;
	UINT cnt_att;
	UINT cnt_def;
	UINT cnt_dmg;
	UNICODE snd_att[cnt_att];
	UNICODE snd_def[cnt_def];
	UNICODE snd_dmg[cnt_dmg];

	UINT cntha;
	UNICODE voice_snd_hand[cntha];
	UINT cnt1h;
	UNICODE voice_snd_1hs[cnt1h];
	UINT cnt2h;
	UNICODE voice_snd_2hs[cnt2h];
	UINT cntd;
	UNICODE voice_snd_dual[cntd];
	UINT cntp;
	UNICODE voice_snd_pole[cntp];

//always 1,0,0, except last row


	UINT cntr1;	//wild guess
	UNICODE voice_snd_reserve1[cntr1];	//wild guess
	UINT cntr2;	//wild guess
	UNICODE voice_snd_reserve2[cntr2];	//wild guess

//	UINT wtf_1;
//	UINT wtf_1[3];

//--always 1,0,0

	UINT cntr3;	//wild guess
	UNICODE voice_snd_reserve3[cntr3];	//wild guess

	UINT cntr4;	//wild guess
	UNICODE voice_snd_reserve4[cntr4];	//wild guess

	UINT cntr5;	//wild guess
	UNICODE voice_snd_reserve5[cntr5];	//wild guess

	UINT cntr6;	//wild guess
	UNICODE voice_snd_reserve6[cntr6];	//wild guess

	UINT final;
	ASCF name;
	INT UNK[3];

	UINT cntp1;
	UNICODE p1[cntp1];
	UINT cntp2;
	UNICODE p2[cntp2];

}
