FS = "\t";
HEADER = 1;
RECCNT = OFF;
MTXCNT_OUT = 1;
MATCNT_OUT = 1;
ORD_IGNORE = 0;

{
	UINT nbr;
	UINT zone_color_id;
	UINT x_world_grid;
	UINT y_world_grid;
	FLOAT top_z;
	FLOAT bottom_z;
	ASCF zone_name;
	INT coords?[6];
	FLOAT unk01;
	ASCF map;
}
